| Chess |
| Website:https://netfiles.uiuc.edu/cocco/ece390/public
| Email: pepich@uiuc.edu |
| Description: |
| I would like to make a chess game. It will be 2 players on the same computer, because I think AI would be WAY to difficult, and I don't understand how to play between computers. (If someone joins, and wants to try to play over a network, they can try it...I just don't know how.)
I'm throwing this together haphazardly at the last minute, so more planning will have to go into it later. I just wanted this up before it was too late, cause I think it could be really fun to do. But I think the basics would be:
1) Someone to work with the input. (Mouse? Click and Drag pieces? Keyboard? E4-F5? However they want).
2) Someone to determine if the move is legal for the piece moved.
3) Someone to create the effect of the legal move, and send it to the person doing grapics.
4) Someone to use graphics and display the current game state.
The workload there probably isn't even, so we'll have to mess around with it when we get started, but I think this would be a very fun final project.
Looking for 3 other people for this project, especially people to work with I/O. |
| Approval Status: Approved
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| Members: |
| Joey Cocco: graphics |
| Christine Placek: graphics |
| Matt Pepich: gameplay, move checking |
| Nicholas Tabing: sound, mouse input |
|
| Cornhole Game |
| Website:https://netfiles.uiuc.edu/kras/www/Cornhole/Public/
| Email: kras@uiuc.edu |
| Description: |
| For our final project we plan on creating a computer game version of the classic college game "bags" or "cornhole." The game will include sound, hi-res graphics, and possibly networking and possibly AI. The game will be designed as a two player battle but could very easily be designed for 1 to 4 players, time permitting. Different gameplay modes could also be added. The project is very open to expansion and is highly customizable depending on the skills of the group members and the amount of time availible.
Group Members: Billy Kras, Greg Cantrell, Ryley Lyons, Kathleen Reilly |
| Approval Status: Approved
|
| Members: |
| Greg Cantrell: Gameflow |
| Kathleen Reilly: Interrupts, Mouse |
| Billy Kras: Graphics, Gameflow |
| Ryley Lyons: Sound |
|
| Digital Alarm Clock |
| Website:http://
| Email: couche@uiuc.edu |
| Description: |
| Design a digital alarm clock that can be set for any time of the day and pulls the actual time from the operating system. It will play a selected mp3 file as the alarm. Will have a digital style display as well as a general GUI for the user. Any other features will be decided upon by the entire group.
4 members of group will be: Brendan Couche, Kailey Szalko, Vlad Grigorescu, and Niket Sanghvi |
| Approval Status: Approved
|
| Members: |
| Brendan Couche: Sound and Music |
| Nik Sanghvi: |
| Kailey Szalko: |
| Vlad Grigorescu: |
|
| Duck Hunt |
| Website:http://netfiles.uiuc.edu/adhanani/ece390/duckhunt/index.html
| Email: dhanani2@uiuc.edu |
| Description: |
| Couple of us were thinking about implementing the classic NES game, Duck Hunt with interfacing Zapper Gun. If you're not familiar with the game, you use the gun to aim and shoot at ducks fyling around. You can play a flash version of this game at: http://www.80smusiclyrics.com/games/
We wanted to first implement the game with couple levels, the first being 10 total birds to shoot at, with one bird per attempt. Then maybe another level in which you could attempt to shoot at 2 birds at a time.
Also we will need to interface the Gun to maybe serial or parrallel ports.(If thats possible). The game will try to replicate the orginal with the map and sounds.
*Maybe if everything goes well (highly unlikely though) we want to set it over a network, where two players compete at shooting the same bird.
Members: Adnan Dhanani, Jario Martin, and Adil Dhanani |
| Approval Status: Pending (was Approved)
|
| Members: |
| Adil Dhanani: |
| Christopher Pelka: |
| Adnan Dhanani: - |
| jairo martin: |
|
| Polaris |
| Website:https://netfiles.uiuc.edu/momeiqu2/shared/polaris.htm
| Email: momeiqu2@uiuc.edu |
| Description: |
| The idea for our project was inspired by the 1980 Arcade game, Polaris, where the player controls a submarine and tries to shoot missiles at airplanes flying above while dodging bombs from those planes and bullets from other submarines. The complete description of Polaris can be found on the website listed above. Our version will have a similar 2D view as shown in the picture on site, but will include as many of the following expanded features and variations as time allows:
1.) The player is not a fixed shooting but is traveling along the water.
2.) The number of enemies will change with each level. For example, in level 1, the player tries to drop bombs on enemy submarines while dodging bullets fired by them. In level 2, the player tries to shoot at airplanes above as well as submarines below, while avoiding bombs and bullets from both. In level 3, there will be big sharks trying to attack you and rocks under water in which you have to go around, etc. The number of levels we end up with will also depend on time.
3.) Enemy characteristics will change will level. The frequency of the bullets fired by submarines or bombs dropped by airplanes will increase with each level. Enemies might also be faster or take more than 1 shot to kill.
4.) Scoring will vary according to the type of enemy you kill. You get more points for killing a bigger, faster shooting submarine. A new twist might be put on higher levels in which you lose points if you run into an innocent fish along the way and kill it. You will also be rewarded with an extra life if you score a certain number of points.
Our group has been formed with the following members and specialty (although we'll likely all be involved in all 3 areas):
1. Momei Qu - Coding
2. Lin Tang - Graphics
3. Matthew Pang - Game strategy, algorithm, and specific features
|
| Approval Status: Approved
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| Members: |
| Nathan Tang: |
| Matthew Pang: |
| Momei Qu: Coding/Gaming |
|
| Rogue - Simplified Original Game |
| Website:https://netfiles.uiuc.edu/ericsheu/www/index.html
| Email: ericsheu@uiuc.edu |
| Description: |
| If you haven't played the Original Rogue Game, here is a quick overview. Basically, you are a little icon person who is exploring a dungeon killing monsters, gathering items, and trying to find staircases up and down to different levels.
Since the original program is probably more complex than what we would be able to handle in the time we have to do this project, this project will be scaled back. Here are what we would have to do in terms of programming:
1) Create 1 or 2 maps for game play
2) Exploration (walls, items, monsters, and hallways will appear only after a region has been explorered)
3) Player Inventory (Backpack)
4) Pick Up Items/Use Items
5) Keep track of experience and health
6) Leveling up your character
7) Item Bonuses (enhance stats of player)
8) Fight monster(s)
9) Create an effective way to keep track of all possible monsters and items
Extra) If time permits, create an AI for the monsters.
This project will probably require around 4 team members. |
| Approval Status: Approved
|
| Members: |
| Eric Sheu: "Creativity" and Programming |
| Howard Luo: |
| Eric Szurgot: |
| Yutun Tseng: |
|
| Super Mario 3 |
| Website:https://netfiles.uiuc.edu/csong1/www/index.html
| Email: csong1@uiuc.edu |
| Description: |
| I would like to try to create as many levels as possible of Super Mario 3 (the beloved Nintendo Game). The game will include all the original sound and music. While time constraints will keep us from creating the full game, it would be cool to implement as many features of the game as possible. |
| Approval Status: Approved
|
| Members: |
| Chris Song: Game algorithm |
| Douglas Brown: |
| Stephen Lam: |
| Bryan Yocom: |
|
| Tank Wars - Blue |
| Website:http://
| Email: jkmoore@uiuc.edu |
| Description: |
| Implementing the classic tank game where two tanks are trying to destroy each other. The firing power, angle, wind, terrain, etc. must be taken into account in order for the projective to hit the enemy tank. The game will feature two players. Other features that have yet to be determined may include LAN play, creative weaponry, terrain generation, etc. |
| Approval Status: Approved
|
| Members: |
| Jeremy Moore: |
| Joe Knuth: |
| Kenny Stieferman: |
| William Jones: - |
|
| Tank Wars - Orange |
| Website:https://netfiles.uiuc.edu/khoavu/public/index.html
| Email: khoavu@uiuc.edu |
| Description: |
| We are basically going to create a tank wars game. We will implement sound effects, weather effects, use high resolution graphics, implement simple physics for projectile motion and finally, have multiple types of weapons to add some variety. If we have time we will also implement computer AI, but otherwise it will just be a two player game using a keyboard. |
| Approval Status: Approved
|
| Members: |
| Michael Feldstein: |
| Khoa Vu: |
| Mike Yelin: |
| Steve Lin: Coding and Graphics |
|
| TEST007 |
| Website:http://
| Email: kalbarcz@uiuc.edu |
| Description: |
| This a test |
| Approval Status: Approved
but Needs more group members!
|
| Members: |
| first last: Graphics |
|
| Testing |
| Website:http://
| Email: bswamy2@uiuc.edu |
| Description: |
| Testing |
| Approval Status: Pending
but Needs more group members!
|
| Members: |
| Brandon Swamy: Testing |
|
| Virtual Ant Farm |
| Website:https://netfiles.uiuc.edu/wwarren/www/antfarm.html
| Email: wwarren@uiuc.edu |
| Description: |
| The goal is to create a virtual ant farm, similar to the classic game Sim Ant. The game would start with a small ant nest, and the ants would then proceed to gather food and water, expand the nest, and care for the queen ant to make the colony thrive. Ants would also die if they're not fed or get killed by something, and various parameters will be available to determine difficulty (food availability, number of hazards, etc.).
Display would be 2D with several views (nest and outside), and the player would be able to control one ant as well as set general parameters to alter the behavior of the other ants. A 'hivemind' AI would also modify ant behavior, but performing actions would be handled by individual ant AI (e.g. the player or hive AI might prioritize food collection, but each ant would decide whether or not to look for food and how to do that). |
| Approval Status: Pending (was Approved)
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| Members: |
| Christian Mendoza: |
| Gautam Amin: |
| Marko Kostic: |
| William Warren: Object handling, AI programming |
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