Project

# Title Team Members TA Documents Sponsor
54 Pancake Flipper
David Lin
James Lu
Jason Kim
Abhisheka Mathur Sekar design_document2.pdf
final_paper1.pdf
other1.jpg
photo1.jpg
presentation2.pptx
proposal2.pdf
Team Members:
- James Lu (jameslu2)
- Jason Kim (jasonsk3)
- David Lin (davidzl2)

# Problem
When flipping pancakes at home, many things can go wrong. For example, the pancake can rip, fold on itself, burn, and deform. There are many tools that automate making pancakes, but they have set sizes for the pancakes. This is an issue for varying appetite sizes.

# Solution

Describe your design at a high-level, how it solves the problem, and introduce the subsystems of your project.
Our design automates the task of flipping pancakes. It is a device that can be used on a home and portable stove. The device has a metal plate that is placed directly on top of a heat source such as a stove. Pancakes are cooked on the metal plate. Using various sensors, an appropriate duration for cooking the pancake is determined to avoid undercooking or burning. After the cooking period, the pancake is flipped, and another timer is set to cook the other side. With automation, pancakes are less prone to ripping, folding, and deforming during the flipping process. This device allows the user to cook a pancake with a size of their choice by letting the user pour the batter manually. The subsystems include the timer, the message system, the pancake measurement system, the temperature sensor, and the flipper.


# Solution Components

## Subsystem 1 Timer

The timer is adjusted according to the size of the pancake, it basically sets a certain amount of time that the pancake needs to be cooked before it gets flipped. By doing so, the system makes sure to avoid overcooking and undercooking.

Possible Timer: DC 5V-36V Timer Module Trigger Cycle Delay Timer Switch Turn On/Off Relay Module with LED Display
## Subsystem 2 Pancake Measurement System
The pancake measurement system provides an estimate for the size of the pancake which is used as an input to calculate how long the pancake batter should be cooked before flipping. In order to obtain an estimate for the size of the pancake, an ultrasonic sensor is moved along the center of the metal plate facing downward onto the pancake. The difference in distance between the sensor and both the pancake and the plate, along with the speed of the sensor as it moves across the center of the plate, is used to calculate the pancake's diameter for size estimation. The calculations will be done in the MCU.

Possible ultrasonic sensor: cusa_t75_18_2400_th
Possible MCU: STM32F303K8T6TR

## Subsystem 3 Temperature Sensor
The temperature sensor measures the temperature of the stove and the surface temperature of the pancake. Once the temperature sensor detects a certain temperature on the stove, the system will notify the display bar to display the message of letting the user pour the batter. Once the pancake is flipped, the temperature sensor will then start detecting for a certain temperature which would tell the user that the pancake is ready. By using the temperature sensor, the system makes sure that the pancake is thoroughly cooked.

Possible temperature sensor: Amphenol JS8746B-0.20 Industrial Temperature Sensors

## Subsystem 4 Display Bar
The display bar tells the user the instructions to make the pancake, such as when to start pouring the batter, when the pancake is ready. The display bar is triggered by the temperature sensor detection, in that way, the system ensures to provide the users with the correct instructions.

## Subsystem 5 Flipper

When it is time to flip the pancake, the MCU will control some servos in order to create a flipping motion.

# Criterion For Success

Describe high-level goals that your project needs to achieve to be effective. These goals need to be clearly testable and not subjective.
Successfully flipping the pancake without folding and ripping
Make sure the pancake is thoroughly cooked by measuring internal temperature.
The ultrasonic sensor subsystem should be able to return the diameter of the pancake.
Timer is adjusted to the size of the pancake.
Display bar displays the correct message at the correct time.

Musical Hand

Ramsey Foote, Thomas MacDonald, Michelle Zhang

Musical Hand

Featured Project

# Musical Hand

Team Members:

- Ramesey Foote (rgfoote2)

- Michelle Zhang (mz32)

- Thomas MacDonald (tcm5)

# Problem

Musical instruments come in all shapes and sizes; however, transporting instruments often involves bulky and heavy cases. Not only can transporting instruments be a hassle, but the initial purchase and maintenance of an instrument can be very expensive. We would like to solve this problem by creating an instrument that is lightweight, compact, and low maintenance.

# Solution

Our project involves a wearable system on the chest and both hands. The left hand will be used to dictate the pitches of three “strings” using relative angles between the palm and fingers. For example, from a flat horizontal hand a small dip in one finger is associated with a low frequency. A greater dip corresponds to a higher frequency pitch. The right hand will modulate the generated sound by adding effects such as vibrato through lateral motion. Finally, the brains of the project will be the central unit, a wearable, chest-mounted subsystem responsible for the audio synthesis and output.

Our solution would provide an instrument that is lightweight and easy to transport. We will be utilizing accelerometers instead of flex sensors to limit wear and tear, which would solve the issue of expensive maintenance typical of more physical synthesis methods.

# Solution Components

The overall solution has three subsystems; a right hand, left hand, and a central unit.

## Subsystem 1 - Left Hand

The left hand subsystem will use four digital accelerometers total: three on the fingers and one on the back of the hand. These sensors will be used to determine the angle between the back of the hand and each of the three fingers (ring, middle, and index) being used for synthesis. Each angle will correspond to an analog signal for pitch with a low frequency corresponding to a completely straight finger and a high frequency corresponding to a completely bent finger. To filter out AC noise, bypass capacitors and possibly resistors will be used when sending the accelerometer signals to the central unit.

## Subsystem 2 - Right Hand

The right subsystem will use one accelerometer to determine the broad movement of the hand. This information will be used to determine how much of a vibrato there is in the output sound. This system will need the accelerometer, bypass capacitors (.1uF), and possibly some resistors if they are needed for the communication scheme used (SPI or I2C).

## Subsystem 3 - Central Unit

The central subsystem utilizes data from the gloves to determine and generate the correct audio. To do this, two microcontrollers from the STM32F3 series will be used. The left and right hand subunits will be connected to the central unit through cabling. One of the microcontrollers will receive information from the sensors on both gloves and use it to calculate the correct frequencies. The other microcontroller uses these frequencies to generate the actual audio. The use of two separate microcontrollers allows for the logic to take longer, accounting for slower human response time, while meeting needs for quicker audio updates. At the output, there will be a second order multiple feedback filter. This will get rid of any switching noise while also allowing us to set a gain. This will be done using an LM358 Op amp along with the necessary resistors and capacitors to generate the filter and gain. This output will then go to an audio jack that will go to a speaker. In addition, bypass capacitors, pull up resistors, pull down resistors, and the necessary programming circuits will be implemented on this board.

# Criterion For Success

The minimum viable product will consist of two wearable gloves and a central unit that will be connected together via cords. The user will be able to adjust three separate notes that will be played simultaneously using the left hand, and will be able to apply a sound effect using the right hand. The output audio should be able to be heard audibly from a speaker.

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